Welcome to the Darkness and Flame: Missing Memories WalkthroughCan you win the battle between Darkness and Flame?Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Darkness and Flame: Missing Memories game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Hermit
- Chapter 2: The Stone of Fire
- Chapter 3: The Island
- Chapter 4: Myrthe
General Tips
- This is the official guide for Darkness and Flame: Missing Memories.
- This guide will not mention when you have to zoom into a location; screenshots will show each zoom scene.
- The screenshots will show where to play Hidden-Object Puzzles (HOP).
- This guide will give step-by-step solutions for all puzzles that are not random. Read the instructions in the game for each puzzle.
- Inventory items marked with a green + symbol need to be combined with other items or otherwise altered.
Chapter 1: The Hermit
- Take RAZOR (A).
- Open backpack, use RAZOR and remove rope; take diary and VALVE (B).
- Take MUG (C).
- Place VALVE and MUG; receive MUG OF WATER (D).
- Use MUG OF WATER (E).
- Open (F).
- Go forward and left.
- Take ROAD SIGN FRAGMENT (G).
- Open jacket; take capsule and PIPE (H).
- Take and place seat (I).
- Take CROWBAR and BAG OF CHARCOAL (J).
- Use PIPE; open crate and take PUMP and JACK (K).
- Place JACK (L).
- Walk down.
- Take FLAT TIRE with ROAD SIGN FRAGMENT (M).
- Use CROWBAR (N).
- Play HOP (O); receive UTILITY KNIFE.
- Go (P).
- Open BAG OF CHARCOAL with UTILITY KNIFE; take CHARCOAL.
- Place CHARCOAL (Q).
- Place FLAT TIRE and use PUMP (R).
- Go (S).
- Knock; take BUTTERFLY (T).
- Take STONE; attach hose (U).
- Move boards; take STONE (V).
- Take CASKET; (W) place stone and two STONES (X). Take BUTTERFLY (Y).
- Place two BUTTERFLIES (Z). Solution: 2-1-3-4-5-2-1-4-7-5-4-6-3-1-2-5-4-2-1-4-6-3-4.
- Go (A).
- Move recipe and take KEY, DEER FIGURINE and KNIFE (B).
- Use KNIFE; take SNAKE FIGURINE, BOTTLE OF ACID and HAMMER (C).
- Use KEY (D).
- Play HOP (E). Solution (F). Receive FRUIT.
- Use HAMMER (G).
- Go (H).
- Solution. Pull up plant and take ROOT with KNIFE (I).
- Use BOTTLE OF ACID; open door (J).
- Go (K).
- Take capsule (L).
- Solution (M); take WASP FIGURINE and ROPE (N).
- Walk down.
- Place and tie ROPE; take HANDSAW (O).
- Go (P).
- Use HANDSAW; take HANDWHEEL (Q).
- Take HONEYCOMB with KNIFE (R).
- Walk down.
- Place HONEYCOMB; take PART (S).
- Go (T).
- Place PART and play mini-game (U).
- Take SYRINGE and TWEEZERS (V).
- Go to Desert Settlement.
- Place HANDWHEEL and pull lever (W).
- Take LIZARD FIGURINE and SCYTHE (X).
- Go (Y).
- Take SCORPION with TWEEZERS (Z).
- Go (A).
- Take a CACTUS FLOWER with SCYTHE (B).
- Walk down.
- Place FRUIT, ROOT and CACTUS FLOWER. Use KNIFE on 4 and remove lid (1). Put 1-4 and SCORPION into 5. Turn 6 and 7 and take ANTIDOTE (8) with SYRINGE (C).
- Use ANTIDOTE (D).
Chapter 2: The Stone of Fire
- Go (E).
- Move shrubs; take BONE (F).
- Go (G).
- Throw BONE (H).
- Receive FLINT.
- Take LION FIGURINE and SPLINTERS (I).
- Place SPLINTERS and use FLINT and fan. Put snow in cauldron. Take CAULDRON OF HOT WATER (J).
- Use CAULDRON OF HOT WATER; take CRYSTAL (K).
- Go (L).
- Solution (M): right-left-forward-left-right-left-left-right-forward-right.
- Take BAS-RELIEF PART (N).
- Take BAS-RELIEF PART (O).
- Roll snowballs (P).
- Take CRYSTAL (Q).
- Inspect door (R).
- Place two CRYSTALS (S).
- Go (R).
- Take SHOVEL (T).
- Take PLANK (U).
- Move objects; take BAS-RELIEF PART and BOOK (V).
- Take PEN AND PAPER and BAS-RELIEF PART (W).
- Take CRYPTEX (X).
- Walk down.
- Use SHOVEL; take OIL (Y).
- Use OIL; turn key (Z).
- Go (A).
- Take BAS-RELIEF PART (B).
- Take FISH FIGURINE (C).
- Place PLANK (D).
- Take GEAR (E).
- Walk down twice.
- Place GEAR (F).
- Play HOP (G); receive BIRD FIGURINE.
- Place DEER FIGURINE on CASKET. Solution: H-I-H.
- Place SNAKE FIGURINE. Find eggs (J).
- Place WASP FIGURINE (K). Solution: 1-4-2-5-3.
- Place LION FIGURINE (L). Move lions.
- Place LIZARD FIGURINE (M). Solution 7-10-6-7-8-9-6.
- Place FISH FIGURINE. Solution (N).
- Place BIRD FIGURINE; remove clouds (O).
- Take HIEROGLYPHIC MESSAGE and BIRD FIGURINE (P).
- Go forward twice.
- Move drapes (Q).
- Place HIEROGLYPHIC MESSAGE (R). Select 1-2-3-4-5-6.
- Go (Q).
- Take BAS-RELIEF PART. Solution: 7-9-8-10-9-7. Place hand (S).
- Take PICK-AXE (T).
- Place PEN AND PAPER (U); receive HINT.
- Place BIRD FIGURINE (V). Solution: 4-3-1-4-2.
- Walk down.
- Place HINT on CRYPTEX and enter code. Take DEITY-SHAPED KEY.
- Place DEITY-SHAPED KEY (W).
- Play HOP (X); solution (Y). Receive FLOWER.
- Walk down and left.
- Use PICK-AXE; take BAS-RELIEF PART (Z).
- Place seven BAS-RELIEF PARTS (A).
- Take MOSAIC PARTS (B).
- Go to Secret Chamber.
- Place FLOWER (C). Solution: 3-4-2-5.
- Place MOSAIC PARTS. Solution (D).
- Inspect (E).
Chapter 3: The Island
- Go to Mountain Foothills.
- Talk (F). Receive KEY.
- Use KEY (G).
- Go (H).
- Take FUEL and RAIL PART (I).
- Take FASTENING and CLUB and move rocks (J).
- Take capsule and CLIPPERS; place RAIL PART and FASTENING (K).
- Walk down.
- Use CLIPPERS; take RAG and LEVER (L).
- Combine RAG and FUEL with CLUB. Wrap rag around club and pour fuel. Receive TORCH.
- Light TORCH (M).
- Go (N).
- Place LEVER (O).
- Use TORCH (P).
- Take ROPE (Q).
- Go (R).
- Take OAR (S).
- Move shells; take LOAD 1/3 (T).
- Use KNIFE; take SAILCLOTH (U).
- Take capsule and RAKE (V).
- Walk down.
- Use RAKE; take KEY (W).
- Go (X).
- Use KEY (Y).
- Play HOP (Z); receive NAIL PULLER.
- Use NAIL PULLER (A); receive MAST.
- Walk down.
- Assemble raft, place MAST, use rock and place SAILCLOTH, ROPE and OAR (B).
- Take PIPE (C).
- Go (D).
- Take LOAD 2/3; move vines (E).
- Take SPREADER (F).
- Walk down.
- Place SPREADER; take BRUSH (G).
- Go down and left.
- Place BRUSH. Solution (H).
- Take FISHING ROD (I).
- Walk down.
- Extend FISHING ROD.
- Catch FISH with FISHING ROD (J).
- Go right and left.
- Throw FISH (K).
- Take LOAD 3/3 (L).
- Place LOAD (M).
- Go (N).
- Take CLUB (O).
- Take ROPE WITH HOOK (P).
- Walk down.
- Use CLUB; take GARDEN SHEARS (Q).
- Walk down.
- Use GARDEN SHEARS (R).
- Go (S).
- Talk (T). Receive MAP.
- Place MAP (U).
- Select indicated flowers (V).
- Use ROPE WITH HOOK (W).
- Go (X).
- Take DARTS (Y).
- Take BELL (Z).
- Walk down.
- Offer BELL (A). Receive KEY.
- Go forward.
- Use KEY (B).
- Play HOP (C); solution (D). Receive SLEEPING POTION.
- Go to On the Mountain.
- Dip DARTS in SLEEPING POTION; put darts in PIPE. Receive BLOW PIPE.
- Use BLOW PIPE (E).
- Take BUNCH OF KEYS (F).
- Remove KEYS from BUNCH OF KEYS and bend wire into a HOOK.
- Place KEYS (G). Solution: (1-I)-(4-H).
- Go (J).
- Take DETAIL (K).
- Take STAFF (L).
- Take KEY with HOOK (M).
- Walk down twice.
- Place DETAIL. Solution (N).
- Take KEY and CHISEL (O).
- Go forward twice.
- Place CHISEL and use rock (P); receive CRYSTAL.
- Go to Swamp.
- Place CRYSTAL; take ROPE LADDER (Q).
- Go (R).
- Take KEY with STAFF (S).
- Go to On the Mountain.
- Place ROPE LADDER; take KEY and MUSHROOM (T).
- Go to Tree House.
- Place MUSHROOM. Solution (U).
- Take STATUE EYE (V).
- Walk down twice.
- Place STATUE EYE; take RUNE (W).
- Go left and forward.
- Place RUNE. Select 4-2-5-3-1-6. Take KEY (X).
- Go (Y).
- Place five KEYS (Z).
- Talk (A).
- Walk down seven times.
- Take LANTERN (B).
- Go to In the Temple.
- Place LANTERN. Move lanterns. Take COLORFUL MOSAIC PARTS (C).
- Walk down and left.
- Place COLORFUL MOSAIC PARTS. Solution (D).
- Take ENERGY CRYSTAL (E).
- Walk down three times.
- Place ENERGY CRYSTAL (F).
Chapter 4: Myrthe
- Talk (G). Receive MAP.
- Go (H).
- Place BOOK (I). Solution: (4-J)-(7-K). Take PILL 1/6.
- Walk down and left.
- Place MAP (L). Go forward-right-forward-forward-right-forward-forward.
- Talk (M). Receive SPECIAL POWDER.
- Take STONE (N).
- Take JERRYCAN OF GAS (O).
- Use STONE; open door (P).
- Play HOP (Q). Solution: 3-5-2-4-1. Receive STATUE HAND.
- Place STATUE HAND; take capsule, PILL 2/6 and BANDAGE (R).
- Use SPECIAL POWDER; open door (S).
- Go (T).
- Take capsule, PILL 3/6, IMAGE FRAGMENTS, RULER and PART (U).
- Use RULER; take CARD and PILL 4/6 (V).
- Use CARD (W); open door (X).
- Go (Y).
- Place IMAGE FRAGMENTS; take FUNNEL (Z).
- Take PILL 5/6; place FUNNEL and JERRYCAN OF GAS. Pull handle three times (A).
- Select 7450 and enter (B). Take SYRINGE and PILL 6/6 (C).
- Walk down.
- Place PILL; take KEY and PIPES (D).
- Go forward.
- Combine BANDAGE, PIPES and SYRINGE with PART; receive a TRANSFUSION PUMP.
- Place TRANSFUSION PUMP (E).
- Walk down twice.
- Use KEY and zoom in (F). Solution (G).
- Go forward.
- Enter 6347 (H).
- Go (I).
- Take CARABINER and MAGNET (J).
- Take ROPE (K).
- Attach ROPE to MAGNET.
- Take FRUIT; take GOBLET-SHAPED KEY with MAGNET (L).
- Use GOBLET-SHAPED KEY (M).
- Play HOP (N); solution (O). Receive PICTURE.
- Place PICTURE. Solution (P).
- Take KEY CARD (Q).
- Walk down.
- Use KEY CARD (R).
- Talk (S).
- Take capsule, FRUIT and COIN (T).
- Take LADDER (U).
- Walk down.
- Place LADDER (V).
- Go (W) and go forward.
- Take FRUIT (X).
- Take STRAPS (Y).
- Walk down and right.
- Take FRUIT (Z).
- Take FRUIT (A).
- Place STRAPS (B).
- Go (C).
- Take GAS TANK (D).
- Take BALLOON CANVAS (E).
- Play mini-game (F). Receive HOIST.
- Take ROPE and PIN (G).
- Use PIN; take BATTERY and FRUIT (H).
- Walk down.
- Place HOIST and ROPE (I).
- Go (J).
- Place and attach CARABINER (K).
- Receive DYNAMITE.
- Go to Lookout Tower.
- Place BATTERY; take KEY (L).
- Go to Mine Entrance.
- Use KEY; take BURNER (M).
- Walk down.
- Assemble balloon and place BALLOON CANVAS, GAS TANK and BURNER (N).
- Take capsule, METAL PIPE and FRUIT (O).
- Go to On the Bridge.
- Use METAL PIPE; take KEY (P).
- Use KEY; take HOOK and DETONATOR (Q).
- Walk down and left.
- Get GEAR with HOOK (R).
- Walk down.
- Place GEAR for a mini-game (S). Solution: U-5T-3U-3T-U-3T-U.
- Take FRUIT (V).
- Go to Bar.
- Use COIN; take FRUIT (W).
- Place nine FRUITS (X); take FUSE (Y).
- Open DYNAMITE and place DETONATOR and FUSE. Attach fuse to receive BOMB.
- Go to Top of the Dam.
- Place BOMB (Z).
- Congratulations, you have completed Darkness and Flame: Missing Memories.
Created at: 2017-06-21